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1. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Steven Hackett wrote: New players have allready gotten a HUGE advantage from when I was scanning for the first time by the astrometric changes. So yeah.. Nerf scanning, make it competitive again. I miss racing my opponents on scanning a syst...
- by Josilin du Guesclin - at 2014.05.24 13:16:00
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2. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Retar Aveymone wrote: However, I'd argue that this is a symptom of unprobable t3s being broken, not that the scanning modules should stay passive. It should not be required to have a 2b pod in an untanked frigate to probe down an entire fleet ...
- by Josilin du Guesclin - at 2014.05.24 12:49:00
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3. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Belle Mallissima wrote: I'm a wormholer without maximum scanning skills (yes, yes, I know, train them to 5... lol) and this change will be a major nerf where I'm concerned. Mine aren't super either (it's on the list), but moving from 'adequa...
- by Josilin du Guesclin - at 2014.05.24 12:16:00
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4. Bring me the head of a CFC titan pilot! - in Crime and Punishment [original thread]
Samahiel Sotken wrote: I know in your head this made sense. I know you thought, "Here is a witty defence of my vision; so eloquent that my opponents will weep with despair at the inevitable logic of my conclusions!" Unfortunately, for that to ...
- by Josilin du Guesclin - at 2014.05.24 12:01:00
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5. Why don't t2 hictor bubbles counter interdiction nullified ships... - in Player Features and Ideas Discussion [original thread]
Habris wrote: I don't care what it takes but hictors should be able to stop interdiction nullification ships. It's an expensive ship that at a bare minimum takes 143 days and about 275-300m isk to field, and if a new script or specialized rig ...
- by Josilin du Guesclin - at 2014.05.21 22:13:00
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6. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
I'm trying to think of anything that this brings in the way of improved game-play that compensates for the loss of QoL for those who do a lot of scanning, and I'm coming up blank, except perhaps for weaker combat scanning by cloaked hunters, and t...
- by Josilin du Guesclin - at 2014.05.21 21:14:00
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7. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Dersen Lowery wrote: True, this lands on new players, but post-Odyssey scanning is much easier for new players. They'll still be useful scanning down sites and holes, where results aren't quite so time-critical. They'll be worse at combat scan...
- by Josilin du Guesclin - at 2014.05.21 20:42:00
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8. Scanning Upgrades require activation now? - in Test Server Feedback [original thread]
Owen Levanth wrote: Those guys are babies. They scan a bit slower now, that's it. People on a short tour of W-Space can even breath easier now, since they don't have to waste time to refit between combat and scan fits all the time. And the...
- by Josilin du Guesclin - at 2014.05.21 20:37:00
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9. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Daenika wrote: When are those missile TC/TE modules coming? As a sub-cap pilot (large small gangs) I really don't want those modules in the game. Shield ships are already starved for slots once you put a bit of EWAR in, and those modules ...
- by Josilin du Guesclin - at 2014.05.16 08:53:00
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10. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Roguehellhound wrote: Question... why does the Caldari ships have lower scan res than their Mimatar counterparts? Isn't lore wise, Caldari suppose to be second only to Jove in technology. So you factor in lower base scan res with the flight ti...
- by Josilin du Guesclin - at 2014.05.16 08:41:00
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11. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
PinkKnife wrote: The best thing CCP could do to boost the never-not moros problem, is nerf XL blaster range into oblivion where it should be. I get it that they want you to hit pos's with AM for full damage, but that arbitrary point means push...
- by Josilin du Guesclin - at 2014.05.16 07:44:00
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12. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: For all the people moaning about increased Explosion Radius... TPs work on capital ships as well as subcaps (when they're not in siege/triage)
Capital rigor rigs reduce explosion radii by 15% for T1 and 20% for T2
...
- by Josilin du Guesclin - at 2014.05.16 05:24:00
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13. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Edward Olmops wrote: Well, at the moment there are not that many k-k WHs that you could call it common. What e.g. we do is: we want to go on a roam, so we scan for wormholes. Inside the WH-Systems there maybe is another WH and so on. Within 2 ...
- by Josilin du Guesclin - at 2014.05.14 02:13:00
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14. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Rek Seven wrote: CCP Greyscale wrote: Anyone see any problems with this? :) I can't think of any and it's pretty awesome that your going to implement an ideas so soon after it inception. One thing to consider - if one of the end results...
- by Josilin du Guesclin - at 2014.05.14 02:08:00
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15. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
Abrazzar wrote: Jump probe. Volume 8m-¦. Launched at targeted Jump Gate or Wormhole from a Expanded Probe Launcher. Approaches Gate/Hole and activates it. Once on the other side it does a 250km directional scan and registers the system identi...
- by Josilin du Guesclin - at 2014.05.14 01:59:00
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16. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Burneddi wrote: Diivil wrote: A single 2.0s align time interceptor has no problems of killing stuff like Ishtar/VNI ratters which are popular enough that probably 30-40 die every day in Deklein. Peaceful ratting realm attacked by intercept...
- by Josilin du Guesclin - at 2014.04.27 11:51:00
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17. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Dynamiittiukko wrote: Instead, the results of the recent couple of weeks should be a wake-up call. Those sleepy ratters should be more alert (because currently they get what they deserve - a pod express back home), intel should be more active ...
- by Josilin du Guesclin - at 2014.04.27 11:06:00
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18. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Diivil wrote: Ratters died just as much before these changes were introduced as they do now. People like wheniaminspace and that lazerspewpew guy from BL were extremely successful at killing ratters solo. I'm sorry you didn't manage to do the ...
- by Josilin du Guesclin - at 2014.04.27 10:57:00
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19. Caldari Rail Platforms and Utility High Slots - in Player Features and Ideas Discussion [original thread]
Sean Parisi wrote: Before the re-balancing it was common to see cormorants in operation. Now they are only used for the most part by new players or niche long range sniper fleets. The reason is simple - they are slower and do less DPS than ...
- by Josilin du Guesclin - at 2013.10.26 10:49:00
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20. Phoenix - in Ships and Modules [original thread]
Janeway84 wrote: Seen phoenix in action once or twice and only advantage it got it doesnt need targets to be webbed to very low speeds to hit them compared to turret ships, but they dmg is still pretty low imo. The problem here is that the ...
- by Josilin du Guesclin - at 2013.10.26 10:35:00
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